Kahlan, Othis and Tal-Raz Ni, victorious in their incredible defeat of the ghost king Muurolk and the return of Falldrahn‘s royal amulet to King Julen Ghalarehl, found themselves celebrating in the place where they’d all first met, The Dusty Glass. A friendly barmaid by the name of Kyle took their order, and all seemed well…until the crown of Muurolk, which Tal-Raz Ni had taken after the fight and placed on his head, began to give off a strange aura – as well as affect Tal-Raz Ni. Apparently there was still some spiritual remnant of Muurolk in the crown, and so it took over Tal-Raz Ni, causing him to lay destruction to The Dusty Glass while in the crazed possession before finally exploding in a burst of foul energy.
The heroes struggling to evacuate the tavern along with the other patrons, with Kahlan saving Kyle in the process. The gnome was so enamored with Kahlan’s bravery that he proposed to the ranger on the spot. Kahlan politely declined, but gifted the gnome with a sum of gold to help him recover from the loss of a job. The pleasantries ended there, however, as it became apparent that Othis and Kahlan were not exactly the bearers of good times and safety for all in Falldrahn. The two promptly left the kingdom with the crown in tow, resolved to find a way of destroying it.
Upon leaving the town, Othis and Kahlan came across a guard escorting a prisoner. The prisoner was protesting loudly, pleading to be set free, but the guard insisted that “murder is murder” even in self-defense, and that the prisoner had to be returned to Elidein to face trial. Kahlan and Othis spoke with the guard, and convinced him to let the prisoner go. The guard then asked them what they were doing, and the adventurers informed him about their need to destroy the crown of Muurolk. The guard informed them that there could very well be a means to destroy it in Elidein, and agreed to escort Othis and Kahlan to the town.
Progressing on their way, Kahlan, Othis and the guard made their way over to the mountain pass, and began to climb. The climb itself wasn’t strenuous, but the group eventually found themselves coming across two Trolls. Savoring the notion of a challenge, the heroes snuck into an excellent position, and attacked the monsters. downing them with relative ease. Upon defeating the Trolls, Othis and Kahlan looted their bodies and found a ruby-like crystal fixed onto a brass chain. Thinking it was either important or at least valuable, they pocketed the treasure and continued along the mountain trail. The pair found an entryway downwards into what looked like a small cavern and, assuming this would lead to where they would meet with a ferry for passage to Elidein, Othis and Kahlan progressed forward.
They were soon stopped by a fireball that flew towards them and slammed into the wall, barely a few inches away from where they stood. The heroes turned to see a flaming dwarf-like creature, an Azer, sitting in a seat and glaring at them as it would intruders. Othis and Kahlan realized they had unexpectedly entered the Azer’s home, and explained that they were simply passing through on the way to Elidein. Remembering their recently acquired treasure, Kahlan and Othis revealed the chain with the crystal and the Azer’s attitude immediately changed. It approached the two, introduced himself as Emberduun, and placed the necklace – a treasured belonging of his – around his neck. Thankful for the return of the crystal-bearing chain, Emberduun told Kahlan and Othis that he would be happy to repay them by helping them in their journey to Elidein. With a new ally joining them, Othis and Kahlan continued on their quest.
The group soon reached the ferry and climbed aboard for the ride over. The mist surrounding the island was heavy and almost impenetrable, and the guard made a point of informing the heroes that the fog surrounded Elidein through some strange means, and bandits exploited it to attack transports moving across the waters. Sure enough, once the boat reached the halfway-point between the mainland shore and Elidein’s, a bandit shop slipped out of the fog and attacked our adventurers. The battle was intense, with the bandits proving to not only be capable fighters, but numerous as well. Kahlan and Othis fought valiantly against the foes, but with Emberduun unable to stand to his feet the entire battle – and more bandits continuing to swing over from the enemy ship – the situation looked grim, even creating tension between them on what to do. Finally, however, Emberduun was able to rise to his feet, and unleashed a fiery blast on the bandit ship, effectively eliminating the remaining threat. With everything now under control, the boat continued on to Elidein.
If the fog surrounding Elidein seemed ominous, it paled in comparison to Elidein itself. Much like Falldrahn, Elidein was a grey, grim, destitute town, but with the additional worry that there was something specifically unwell about the town.